*After humanity turned back an alien invasion, a strange green ooze leaked from crashed spaceships into the environment. From that ooze grew a set of gigantic monsters and now the biggest and strongest monsters are fighting each other. Humanity can only stand and watch in fear!
*Choose to play as any of 10 different monsters, from the robotic Ultra V to Preytor, the tremendous praying mantis
*Learn your combos and special moves and use them against the other monsters, as you demolish human cities
*The victorious monsters will get to test themselves against massive, deadly bosses for even more chaos and destruction
*Use the environment as a weapon -- hurl radio towers like javelins, or knock over buildings to bury your opponents
Offered Price?: $29.99
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At first look, it's easy to get excited about War of the Monsters--it has colossal mutated beasts fighting each other in various dreary cityscapes, and it's all wrapped in the campy confines of '50s sci-fi and horror flicks. But after a few go-rounds, the game's frustrating controls and limited replay value may leave you feeling flat.
As the game's background story goes, the monsters were spawned from radiation spilled from downed UFOs that were thwarted in their plans to take over Earth. Cities everywhere are now powerless to stop the rampaging savages, which include a King Kong rip-off named Congar and the Godzilla-inspired Togera, to name just two. The game is all about the thrill of bashing the other guy senseless in an unrelenting rampage that would leave city planners everywhere quivering in fear. The fighting is fierce and brutal--monsters are sent hurtling through the air with a variety of multi-hit combos; entire buildings are crumbled by either throwing your opponent into them or by an errant punch; cars, buses, radio antennae, steel pipes, and other objects are picked up and thrust into monster flesh. One can even hear the sound of tiny human bodies being squished underfoot.
Unfortunately, War of the Monsters seems to have a mind of its own at times since monsters are inexplicably difficult to control. Things are swell one moment as you're zeroing in for the kill but the next you're swaying side to side like a punch-drunk fool. The controls are frustratingly unresponsive when your monster gets stuck in a corner or pinned against a wall. And be prepared to hit the reset button several times, as the game tends to freeze quite often when paused. --Larry White
Pros: Satisfyingly brutal fighting action Well-done look and
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